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Use WHERETO in designing Learning Activities:

What learning experiences and instruction will enable learners to achieve the desired results?

- W – Ensure that learners understand WHERE the activity is headed and WHY
- H – HOOK learners in the beginning and HOLD their attention throughout
- E – EQUIP learners with necessary experiences, tools, knowledge, and know-how to meet performance goals
- R – Provide students with numerous opportunities to RETHINK big ideas, REFLECT on progress, and REVISE their work
- E – Build in opportunities for learners to EVALUATE progress and self-assess
- T – Be TAILORED to reflect individual talents, interests, styles, learning intelligences, and needs
- O – Be ORGANIZED to optimize deep understanding as opposed to superficial coverage